MonteCarlo Simulation ...

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MonteCarlo Simulation ...

deepak sharma-4

Hi Guys,

I’m using Monte Carlo engine and Path Generators to price some option types, I want to know what steps should I take to reduce the computation time, or I can say I want to improve performance, I know it all depends on the number of iterations, but I can’t reduce it, I want other options like distributed/Parallel/Multithreading or anything similar, to price my options, if there is anything already done in this direction please tell me,

 

I want you guys to give your thoughts even if I’ll have to implement, I want to discuss first, QuantLib is a great library may be I can contribute, Please give your inputs.

Thanks & Regards,
Deepak

 



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Re: [Quantlib-dev] MonteCarlo Simulation ...

Kim Kuen Tang

Hi Deepak,

there are several ways to improve the performance. Before you do that i'
ll suggest you to use boost::chrono to see where the bottleneck of your
application
is.http://svn.boost.org/svn/boost/sandbox/chrono/libs/chrono/doc/html/index.html

It will measure the time you use for your application. For example.
real 0.832s, cpu 0.813s (97.7%), user 0.813s, system 0.000s

After that you can playing around by changing the container ( from
vector to list or to quantlib::array, boost::array,...)
Try to rewrite your payoff function.

If all this dont help , i 'll suggest you to port your calculation into
a graphic processor. To help you get starting see the article from

Mark S. Joshi
Graphical Asian Options
Abstract
We study the problem of pricing an Asian option using CUDA on a graphics
processing unit. We demonstrate that it is possible to get accuracy of
2E-4 in less than a fiftieth of a second.

Cheers,
Kim


Deepak schrieb:

>
> Hi Guys,
>
> I’m using *Monte Carlo engine and Path Generators* to price some
> option types, I want to know what steps should I take to reduce the
> computation time, or I can say I want to improve performance, I know
> it all depends on the number of iterations, but I can’t reduce it, I
> want other options like distributed/Parallel/Multithreading or
> anything similar, to price my options, if there is anything already
> done in this direction please tell me,
>
> I want you guys to give your thoughts even if I’ll have to implement,
> I want to discuss first, QuantLib is a great library may be I can
> contribute, Please give your inputs.
>
> Thanks & Regards,
> *Deepak*
>
>
>


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proactively, and fine-tune applications for parallel performance.
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Re: [Quantlib-dev] MonteCarlo Simulation ...

James Brotchie
On a related note Mark Joshi has made his code available via the kooderive project (http://sourceforge.net/projects/kooderive/) implementing accelerated Asian option pricing using CUDA. It seems to heavily utilize the thrust library which provides a nice C++ interface to CUDA bundled with a series of CUDA accelerated algorithms.

You could possibly, depending on the option you're wishing to price, use kooderive as a base.

Mark made a post to this list back in February indicating the possibility of integrating kooderive with Quantlib, I'm not sure of the current state of this effort.

Cheers,
James

On Fri, Mar 19, 2010 at 18:04, Kim Kuen Tang <[hidden email]> wrote:

Hi Deepak,

there are several ways to improve the performance. Before you do that i'
ll suggest you to use boost::chrono to see where the bottleneck of your
application
is.http://svn.boost.org/svn/boost/sandbox/chrono/libs/chrono/doc/html/index.html

It will measure the time you use for your application. For example.
real 0.832s, cpu 0.813s (97.7%), user 0.813s, system 0.000s

After that you can playing around by changing the container ( from
vector to list or to quantlib::array, boost::array,...)
Try to rewrite your payoff function.

If all this dont help , i 'll suggest you to port your calculation into
a graphic processor. To help you get starting see the article from

Mark S. Joshi
Graphical Asian Options
Abstract
We study the problem of pricing an Asian option using CUDA on a graphics
processing unit. We demonstrate that it is possible to get accuracy of
2E-4 in less than a fiftieth of a second.

Cheers,
Kim


Deepak schrieb:
>
> Hi Guys,
>
> I’m using *Monte Carlo engine and Path Generators* to price some
> option types, I want to know what steps should I take to reduce the
> computation time, or I can say I want to improve performance, I know
> it all depends on the number of iterations, but I can’t reduce it, I
> want other options like distributed/Parallel/Multithreading or
> anything similar, to price my options, if there is anything already
> done in this direction please tell me,
>
> I want you guys to give your thoughts even if I’ll have to implement,
> I want to discuss first, QuantLib is a great library may be I can
> contribute, Please give your inputs.
>
> Thanks & Regards,
> *Deepak*
>
>
>


------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
QuantLib-dev mailing list
[hidden email]
https://lists.sourceforge.net/lists/listinfo/quantlib-dev


------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
QuantLib-users mailing list
[hidden email]
https://lists.sourceforge.net/lists/listinfo/quantlib-users