Hi,
I could get this to work after I fixed 5 errors (4 in CDO pricers, 1 in inflation) in the R1000 branch.
Wrote /Users/ckenyon/QuantLib/R1000cla/elc.32752/quantlib.elc
real 38m23.998s
user 41m35.872s
sys 4m0.185s
[~/QuantLib/R1000cla] Wrote /Users/ckenyon/QuantLib/R1000/elc.75673/quantlib.elc
real 36m37.880s
user 55m59.165s
sys 5m29.281s
[~/QuantLib/R1000]
Clang++ is about 41/56 compiling faster on a previous-generation iMac. (with make -j2)
Best regards, Chris ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ QuantLib-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/quantlib-users |
On Tue, 2010-11-23 at 02:33 -0800, Chris Kenyon wrote:
> I could get this to work after I fixed 5 errors (4 in CDO pricers, 1 > in inflation) in the R1000 branch. Yes, possibly the same fixes I've made in the trunk. I can port them to the 1.0.x branch. Luigi -- Better to have an approximate answer to the right question than a precise answer to the wrong question. -- John Tukey as quoted by John Chambers ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ QuantLib-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/quantlib-users |
Hi All:
I had been using 1.0.1 for dev work and getting it ready for production code. Is the trunk stable for production code? Sincerely, Leon
On Tue, Nov 23, 2010 at 5:18 AM, Luigi Ballabio <[hidden email]> wrote:
------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ QuantLib-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/quantlib-users |
On Tue, 2010-11-23 at 09:51 -0600, Leon Sit wrote:
> I had been using 1.0.1 for dev work and getting it ready for > production code. Is the trunk stable for production code? The test suite passes, and I was thinking to make a release in a few weeks. That is not a guarantee, though: you'll want to perform some tests yourself. Luigi -- When I was a boy of fourteen, my father was so ignorant I could hardly stand to have the old man around. But when I got to be twenty-one, I was astonished at how much the old man had learned in seven years. -- Mark Twain ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ QuantLib-users mailing list [hidden email] https://lists.sourceforge.net/lists/listinfo/quantlib-users |
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